Barbarians of Lemuria
- Necron 99
- Level 8: Noble
- Posts: 2041
- Joined: December 5th, 2018, 1:43 pm
- Location: Jacksonville, FL
I've never played it but I have heard a lot of good chatter from various sites about the game. I don't know how popular it is these days, I seem to recall hearing more a few years back, probably before 5e came out. I think the simplicity of it was what drove people to play it when faced with other more complex systems like PF or D&D 4e.
“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien
- Ancalagon
- Level 8: Noble
- Posts: 1691
- Joined: December 5th, 2018, 5:42 pm
- Location: Bellevue, NE
I've heard of the game's name but have never read, witnessed, nor played in a session of BoL. Hope you'll post a recap of the session and your opinions of the game.
“Once you give a charlatan power over you, you almost never get it back.” - Carl Sagan
- sbaldrick
- Level 4: Wanderer
- Posts: 54
- Joined: December 17th, 2018, 10:44 am
- Location: Provo, Utah
- sbaldrick
- Level 4: Wanderer
- Posts: 54
- Joined: December 17th, 2018, 10:44 am
- Location: Provo, Utah
I had four players show up and well all had a good time. I really, really, really like Barbarians of Lemuria. It is really simple, fast, and very easy to house rule. Although it has a very different mechanic than Castles and Crusades, it reminds me of running Castles and Crusades because it so easy and flat out FUN to run.
The characters battles hordes of cavemen like savages, a fire breathing snake creature with 12 legs and an immortal sorcerer/princess and her animated statue guardians. In the end, two characters ended trapped forever in tombed with the new dead sorcerer/princess and the other two characters had to sneak past a horde of savages after they were abandoned by a wizard ally. Good times.
The characters battles hordes of cavemen like savages, a fire breathing snake creature with 12 legs and an immortal sorcerer/princess and her animated statue guardians. In the end, two characters ended trapped forever in tombed with the new dead sorcerer/princess and the other two characters had to sneak past a horde of savages after they were abandoned by a wizard ally. Good times.
- Ancalagon
- Level 8: Noble
- Posts: 1691
- Joined: December 5th, 2018, 5:42 pm
- Location: Bellevue, NE
Emphasis mine.sbaldrick wrote: ↑August 4th, 2019, 1:14 pm I had four players show up and well all had a good time. I really, really, really like Barbarians of Lemuria. It is really simple, fast, and very easy to house rule. Although it has a very different mechanic than Castles and Crusades, it reminds me of running Castles and Crusades because it so easy and flat out FUN to run.
The characters battles hordes of cavemen like savages, a fire breathing snake creature with 12 legs and an immortal sorcerer/princess and her animated statue guardians. In the end, two characters ended trapped forever in tombed with the new dead sorcerer/princess and the other two characters had to sneak past a horde of savages after they were abandoned by a wizard ally. Good times.
Sounds like it. Was the adventure a module or something you wrote?
How would you compare / contrast BoL to C&C?
“Once you give a charlatan power over you, you almost never get it back.” - Carl Sagan
- sbaldrick
- Level 4: Wanderer
- Posts: 54
- Joined: December 17th, 2018, 10:44 am
- Location: Provo, Utah
It was a module that I ran.
Well, Castles and Crusades is a streamlined version of D&D 3.0 where as Barbarians of Lemuria uses a simpler mechanic that only requires 2d6. Magic in Castles and Crusades is still "Vancian" and structured where as in Barbarians of Lemuria the magic is lest structured. It something that you can make up on the spot between the player and the GM. However, the both are a great framework for using your own house rules and I feel a lot more relaxed running those systems than I did with D&D 3.5, Pathfinder, Warhammer Fantasy 4th Edition or even Call of Cthulhu.
Well, Castles and Crusades is a streamlined version of D&D 3.0 where as Barbarians of Lemuria uses a simpler mechanic that only requires 2d6. Magic in Castles and Crusades is still "Vancian" and structured where as in Barbarians of Lemuria the magic is lest structured. It something that you can make up on the spot between the player and the GM. However, the both are a great framework for using your own house rules and I feel a lot more relaxed running those systems than I did with D&D 3.5, Pathfinder, Warhammer Fantasy 4th Edition or even Call of Cthulhu.
- Necron 99
- Level 8: Noble
- Posts: 2041
- Joined: December 5th, 2018, 1:43 pm
- Location: Jacksonville, FL
Good stuff. I'll have to take time to check out BoL. Thanks for the recap.
“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien