Session 04 - February 5, 2019
In which anything that could possibly go wrong for Callisto does, and then some...
When Alwyn volunteered to hang with the party for a while longer, their suspicion of Earl Carulli only grew. (The Earl has Eyes!) The brothers Giovanni and Callisto were left to work on a locked bronze door found in the tunnels and look after an unconscious Vissia while Sigfrido and Alwyn returned to Ravesoria to scrounge up some hunting dogs with which to track down the obese goblin, who had slipped away in the panic after Vissia had healed the gnoll. Also, because he had not told the Adjudicator about the Earl's presence, the village elder was about to get a dressing down. (Because you know, priorities and such.)
After the initial fight with Varrlair, and looking around the small underground structure, it was obvious that what looked like a mine from the outside was anything but. The walls were smooth and covered in ancient Trantoran (Ye Olde Englishe vs modern english, so easily translated). There was also a set of bronze double doors that evidenced no handle or lock, but would not budge. Callisto discovered strange writing over the door, and with Giovanni's help realized it was a simple word scramble. The walls of one room told the story of the mage Sabazio Lista, the driving force behind the founding of the Arcanyx in Trant-on-Sea. The writing on another room's walls detailed all the accomplishments of his 193 cycle (year) long life. They eventually managed to unscramble the words and spoke the resulting words, only to hear a set of clicks and the doors to swing open, revealing a burial chamber of some kind. The body of a man rested upon a stone slab in the center of the room, one arm holding a tome tucked against his side and the other wrapped around an ornately carved wooden staff.
I like to actually throw genuine puzzles and riddles at my players. It works best when an obstacle has to be overcome in a timely manner, but simple ones like this word scramble pop up fairly often. Sometimes the puzzle is mathematical, sometimes language-based, and sometimes its quite literally a hundred piece puzzle I picked up and then painted solid white before throwing at my players. But I digress...
Between the staff and the spellbook there were approximately 10,000 XP of experience waiting to be had by two 1st-level characters. But Paul and Mark looked at me, looked at each other, and promptly closed the doors again. You could see the gears turning. We're 1st-level and that's just
too easy, Don would
never make it that easy. My players know me so well. I tend to punish the greedy in gruesome ways. Or maybe not, since there were no traps, no wards, no nothing in this case. Reverse psychology.
Sigfrido and Alwyn in the meantime made their way back to Ravesoria. The village elder was pointed in his dislike of the Siyja'an church... of most of the churches for that matter, making the age-old argument of religion being corrupted by greedy, power-hungry men. Sigfrido at one point became so incensed when the elder dared to turn his back and walk away that he cast Command. The command being "grovel". 1 round later when the spell wore off and the elder realized what had happened, he basically gave the "you just proved my point" lecture. Sigfrido had went to give a dressing down to the village elder, some random insignificant peasant, and instead got himself smacked across the face with his own holy scriptures.
Oh, and because hunting on the land of nobles is frowned upon by anyone not given permission, the small village of Ravesoria had no hunting dogs that Sigfrido could demand the use of. Arbitrary ruling on my part, simply because I intend on making this 1 HD morbidly obese and self-titled "King of the Goblins" a recurring annoyance to the party. If I can find any logical means for him to slip away in future encounters, I absolutely will. Yet again, I digress...
When Vissia awoke from her exhaustion-induced slumber she informed Giovanni and Callisto that she would not be accompanying them any further. The violent, overbearing tendencies of Adjudicator Sigfrido was nothing that she wanted a part of, and that she would be making her way to the village of Portigliari to the north. Having said so, she took to her horse and left the brothers.
When Sigfrido and Alwyn did not return from their trip to Ravesoria, and having finished their inspection of Sabazio's tomb, they decided to head south to the village as well. They found the Adjudicator and the earl's man drinking it up like best friends in the village's only inn. They set about discussing their next move. Alwyn, of course, had finished his task for the Earl, and so would be heading for the capital at first light to report the outcome of their quest to slay Varrlair and his minions. The PCs decided to head north as well for the village of Portigliari, which was rumored to be having some kind of problem with spiders. Alwyn would travel with them to Portigliari, as it was on the trade road to the capital.
Because I like to remind the players of just how screwed up the world their PCs live within, there was a scripted, narrated event involving the rather graphic death of a serving slave by an Envoy (Paladin) of Hunstus (god of trade and travel) for daring to serve him "food not fit for a dog." (Yeah, "paladins" are definitely not lawful good in the world of Sunsebb!) Doing these kind of things is something of a test for the players, who
definitely want to step in, as opposed to their characters who live in a world that basically shrugs its shoulders at such things. Like the rest of the patrons in the inn, they shrugged their shoulders and went back to their meal and conversation.
Callisto came across an advertisement posted on the inn's notice board by a sword-for-hire. The sword-for-hire, Onofrio, spoke briefly with Callisto about payment (1/2 share of spoils) and sweetened his offer by mentioning it would be a two-for-one deal, as his sister would be accompanying him and she was a fine cook, skilled at setting up and breaking down camps, etc. Callisto decided he wanted to test Onofrio's skill with a sword, so a sparring session in the inn's courtyard was arranged. Things went downhill quickly from here.
On the way out of the end he tries a "smooth" pick up line on Silinia, Onofrio's sister. Diplomacy check, please? Oh, is that a nat 1? Yes, it is. She's repulsed and its immediately obvious she really hates you for even trying.
Before the duel began, the game mechanics of a duel were discussed. All damage would be considered non-lethal. Flat of blades would be used in Onofrio's case, thrusts would be stopped short in Callisto's case. With two exceptions. Missing an attack by six or more would result in unintentional lethal damage, and a nat 1 would be a critical hit. With the mechanics fully established, initiative was rolled and Callisto won by a large margin. Even after factoring in weapon speed, Callisto landed a blow before Onofrio had a chance to take any action and... rolled a nat 1, his second in a row.
I use the expanded critical hit tables from Combat & Tactics. Location was determined, as well as effect. Onofrio was reduced to 1 HP and had a minor injury inflicted. While HP can be healed normally or magically in my system, injuries inflicted from critical hits are not healed by simple
cure spells. They either take 10d6 days to heal naturally, with treatment, or must be healed by use of more powerful spells such as
restoration,
regeneration, etc. In the blink of an eye Callisto had rendered the party's prospective hireling ineffective in combat for the next 37 days.
Feeling bad for his utterly horrifying behavior, he went ahead and hired Onofrio and his sister, Salinia, anyways. It was obvious no one else was going to hire the man when he was no longer in top fighting shape, and a turning (month) or longer without pay would likely see them on the streets, unable to defend themselves in a kingdom on the verge of falling apart. So the party picked up camp attendant and a sword-for-hire that would be doing no fighting on their behalf for a long while but would be receiving a half-share.
During this time, Sigfrido had discovered a notice on the inn's notice board posted by the village elder, which was offering ten bronze pieces per goblin ear. The elder had obviously failed to mention
that when he had first spoken with the party or dressed down Sigfrido earlier in the day. Incensed, Sigfrido saddled up his horse and set out on a hour and a half journey to Sabazio's tomb in the dark of night. Oh, how I love when PCs run off on their own. Such bad things tend to happen.
1-2 on 1d6 for a random encounter. Yep. I use two sets of random encounters. A traditional random encounter table, unleveled, and the old 2e Deck of Encounters. After determining there will be a random encounter, I make a roll for what type. 1-4 on 1d6, it's from the encounter table; 5-6, I get to draw a encounter card from the encounter deck suitable for the terrain and climate. In this case, it's an encounter card.
Sigfrido's journey to Sabazio's tomb to collect goblin ears is interrupted by panicked whinnying off the trade road, somewhere in the woods. Being a brave solo adventurer, he dismounts and investigates, only to come across Adria, a pegasus of all possible things, who has found herself the victim of a trapper's snare. Not being female, and not being an elf, poor Adria is not exactly calmed by the arrival of a human male wearing armor with a shield and flail in hand. It takes a bit of reasoning on Sigfrido's part, but he eventually convinces Adria to let him approach so he can free her. After doing so, Adria imparts a few words of wisdom to the Adjudicator and departs. At the time this was just some random encounter deck draw, but it will have interesting implications in the upcoming session.
Sigfrido eventually reaches Sabazio's tomb, collects his goblin ears and gnoll head and begins the trip back to Ravesoria.
On their way to Portigliari the following morning, I rolled for another random encounter, this time off my encounter table. It came up as a wild magic event. Since the Age of Darkness, Sunsebb has been wracked with random surges of magic. Usually they're pretty harmless. Sometimes they're not. I randomly roll for the level of a spell, then for a spell within that level, power it up beyond belief and toss it into the world. I never throw it directly
at players. It's just something they witness that might have some minor effect on them. In this case, they spot the sky burning and roiling to the east as it coalesces into what looks to be a small sun. Oh, wait, that's not a sun, that's a damn fireball that's about a mile in diameter. It explodes, of course. It's far enough away that the party isn't instantly obliterated, but the shock wave is going to force Riding checks or be thrown from their horses. Everyone makes it except Callisto. Who rolls his
third nat 1 in a row.
Okay, critical failure. He actually gets knocked out of his saddle and slams into a tree some ten feet away. Take 1d6. He has 3 HP left. They continue on their way only to realize the forest and fields to the east are burning and the wind is fanning the flames their direction. Oh, and a stampede of wildlife racing to escape the flames. They manage to outrace the wildfire and stampede. Random encounter over.
In Portigliari they find that Vissia has already accepted the job to deal with the village's spider problem and she's looking for, in essence, hirelings! As much as she might dislike Adjudicator Sigfrido, she hasn't had any other bites and so settles for hiring the PCs with plans to set off for the likely location of the nest come morning.
What they find in the morning is a makeshift earthen type home of some kind built into the side of a hill. Callisto does a little scouting, finds that beyond the front door is a room that looks like a combination kitchen and laboratory. He looks left and right, and reports back that it appears empty. Everyone enters. No one bothers to, you know, look up. Because spiders are never up. Spiders proceed to descend from the ceiling. It's not even supposed to be a difficult fight. Five 1/2 hit dice spiders that can only do 1d4 damage. Really, only Vissia and Giovanni, neither of whom can wear armor, should be at any risk.
Sigfrido ends the combat with 1 hp. No one else is harmed. Unexpected result, but that's how the dice roll some days. They find a second room off the third, a bedroom, along with a dead body laying on the floor in front of a doorway that opens into an earthen tunnel. They close the door for the time being so they can ransack the two rooms. Sigfrido and Giovanni go to inspect the kitchen/laboratory, and Vissia and Callisto check out the sleeping quarters.
Callisto discovers an unlocked chest under the bed, opens it to find a BOOM! Yeah, fire trap. (I don't level my encounters, dungeon crawls, etc, so throwing a 3rd-level 6d4+6 spell at a 1st-level PC... that's par for the course for me. Poor choices have consequences.) Saves for both Vissia and Callisto are called for. He successfully saves, taking half damage, which comes out to 9 points. He's out cold, whats left of his clothes smoldering, and missing some hair. Vissia... well poor Vissia fails her save, and takes the full 18 points. She is quite dead. No hope of saving that one at -12 HP.
Poor Callisto... he just
can't catch a break, it seems. He's injured his own hireling, ticked off the hireling's sister, been thrown from his horse into a tree with considerable force and now just triggered a fire trap that killed Vissia. Can it really get any worse? Oh yes, I am absolutely certain that it can...
Paul/Giovanni's Session Log
Dillon/Sigfrido's Session Log