House Rules for my C&C campaign

A section for posting creative ideas, house rules, or other custom design info.
Deil the Yin

Post November 22nd, 2021, 6:03 pm

Man, the classics NEVER die! Aaah, yeah. :D
Ancalagon wrote: December 28th, 2018, 10:45 pm Talk about thread necromancy... ARRIIIIISSE!!!
The should be destroyed on a Nat20 / crit. Doing so adds a bit o' drama and forces the PC to have to spend coin to replace it. 8-)

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Ancalagon
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Post February 16th, 2022, 1:59 pm

More tinkering going on in the old noodle. For a C&C game set in Aihrde or Greyhawk (NOT Coeur de Lion) I'm looking at the races in the PHB (8th print) and what is listed as their Typical Classes.

In C&C there are no hard-and-fast rules about allowed classes as is the case in AD&D. E.g. no dwarf wizards, hobbit paladins, gnome monks, etc. in AD&D. To place added emphasis on the typical classes, what I'm calling preferred classes, for each race while also maintaining flexibility for player choice, I'm increasing the XP requirements for advancement in any non-preferred class to reflect stepping outside the racial, cultural, and societal norms of the race in question.
“Once you give a charlatan power over you, you almost never get it back.” - Carl Sagan

Deil the Yin

Post February 16th, 2022, 5:46 pm

Makes sense. I wonder how that method would compare with an old school level cap?
Ancalagon wrote: February 16th, 2022, 1:59 pm More tinkering going on in the old noodle. For a C&C game set in Aihrde or Greyhawk (NOT Coeur de Lion) I'm looking at the races in the PHB (8th print) and what is listed as their Typical Classes.

In C&C there are no hard-and-fast rules about allowed classes as is the case in AD&D. E.g. no dwarf wizards, hobbit paladins, gnome monks, etc. in AD&D. To place added emphasis on the typical classes, what I'm calling preferred classes, for each race while also maintaining flexibility for player choice, I'm increasing the XP requirements for advancement in any non-preferred class to reflect stepping outside the racial, cultural, and societal norms of the race in question.

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Necron 99
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Post February 16th, 2022, 8:13 pm

Ancalagon wrote: February 16th, 2022, 1:59 pm More tinkering going on in the old noodle. For a C&C game set in Aihrde or Greyhawk (NOT Coeur de Lion) I'm looking at the races in the PHB (8th print) and what is listed as their Typical Classes.

In C&C there are no hard-and-fast rules about allowed classes as is the case in AD&D. E.g. no dwarf wizards, hobbit paladins, gnome monks, etc. in AD&D. To place added emphasis on the typical classes, what I'm calling preferred classes, for each race while also maintaining flexibility for player choice, I'm increasing the XP requirements for advancement in any non-preferred class to reflect stepping outside the racial, cultural, and societal norms of the race in question.
Something to chew on, in D&D 3.x, there was a feat called Favored Class. Normally the races are restricted to specified classes but in 3.x, you could have a character take a non-standard class. In doing so though, the character takes a penalty to experience gained, which of course affect leveling. By taking the "feat", it removed the XP penalty and allowed the character to level up as normal in the now "favored" class.
“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien

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Ancalagon
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Post February 16th, 2022, 11:15 pm

Deil the Yin wrote: February 16th, 2022, 5:46 pm Makes sense. I wonder how that method would compare with an old school level cap?
Ancalagon wrote: February 16th, 2022, 1:59 pm More tinkering going on in the old noodle. For a C&C game set in Aihrde or Greyhawk (NOT Coeur de Lion) I'm looking at the races in the PHB (8th print) and what is listed as their Typical Classes.

In C&C there are no hard-and-fast rules about allowed classes as is the case in AD&D. E.g. no dwarf wizards, hobbit paladins, gnome monks, etc. in AD&D. To place added emphasis on the typical classes, what I'm calling preferred classes, for each race while also maintaining flexibility for player choice, I'm increasing the XP requirements for advancement in any non-preferred class to reflect stepping outside the racial, cultural, and societal norms of the race in question.
Emphasis mine.
No idea. Time will tell. :lol: Advancement would definitely slow for players' desiring oddball race-and-class combos. Rather than just saying NO to such a request in a C&C game, the possibility will be there but the price is a steeper XP climb. Such an oddball person could very well face some blow back from others of his race, "That one's weird, we all say. Off in the head. No dwarf in his right mind puts down the hammer to waste away over books to study... witchcraft." For an AD&D game, I'd run it as written with some classes excluded to some races and level limits imposed.

The concept is similar to what HackMaster Basic and HackMaster 5e did with the cost in building points (BPs) for a character to enter a class. A character can receive between 50 - 100 BPs for generation depending on choices by the player. A human character entering the wizard class requires 25 BPs. A dwarf or halfling requires 75 as the wizard class is more difficult for them to grok.
“Once you give a charlatan power over you, you almost never get it back.” - Carl Sagan

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Ancalagon
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Post February 16th, 2022, 11:17 pm

Necron 99 wrote: February 16th, 2022, 8:13 pm
Ancalagon wrote: February 16th, 2022, 1:59 pm More tinkering going on in the old noodle. For a C&C game set in Aihrde or Greyhawk (NOT Coeur de Lion) I'm looking at the races in the PHB (8th print) and what is listed as their Typical Classes.

In C&C there are no hard-and-fast rules about allowed classes as is the case in AD&D. E.g. no dwarf wizards, hobbit paladins, gnome monks, etc. in AD&D. To place added emphasis on the typical classes, what I'm calling preferred classes, for each race while also maintaining flexibility for player choice, I'm increasing the XP requirements for advancement in any non-preferred class to reflect stepping outside the racial, cultural, and societal norms of the race in question.
Something to chew on, in D&D 3.x, there was a feat called Favored Class. Normally the races are restricted to specified classes but in 3.x, you could have a character take a non-standard class. In doing so though, the character takes a penalty to experience gained, which of course affect leveling. By taking the "feat", it removed the XP penalty and allowed the character to level up as normal in the now "favored" class.
Emphasis mine.
Hmmm. Been a long time since I perused the 3.x PHB but I thought it was pretty much the kitchen sink approach with every class and every race combo allowed.
“Once you give a charlatan power over you, you almost never get it back.” - Carl Sagan

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Ancalagon
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Post February 16th, 2022, 11:33 pm

@ Jay and Wes - Let me know if you're interested and I'll email you a Word doc write up on the XP modifications with lots of pics added for presentation. :wink:
“Once you give a charlatan power over you, you almost never get it back.” - Carl Sagan

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Ancalagon
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Post September 27th, 2022, 11:14 pm

Been doing more tweaking on my C&C House Rules. I swear to the gawds I will reach a point where I say "Done!" Some day.

Anyway... here is a something I added to the bard class.

If a player decides a bard character is a musician, the bard is proficient with a number of instruments equal to the INT modifier. If a bard’s INT mod is <= 0 then he/she is proficient with only one instrument.
“Once you give a charlatan power over you, you almost never get it back.” - Carl Sagan

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Necron 99
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Post September 28th, 2022, 8:53 am

Yeah I could see that. Sounds like a solid way to manage it just like languages for other classes.
“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien

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Ancalagon
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Post September 28th, 2022, 8:41 pm

Since you mentioned languages... I've house ruled INT for languages. Bards, illusionists, and wizards receive INT mod x 2 extra languages due to interacting with lots of folks, being active knowledge seekers, studious academics, etc. as applicable.
“Once you give a charlatan power over you, you almost never get it back.” - Carl Sagan

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