Session 09 - March 26, 2019
Our ninth session I had self-titled "The Great Gig in the Sky" from Pink Flyod's album Dark Side of the Moon. Almost all of the "titles" I give our sessions are the titles of songs. Music plays a big part of my personal inspiration for campaigns and I will usually plan sessions around some sort of theme or "feeling" that is inspired by one music track or another. A lot of times they also have some indirect connection with actual events, such as planning for the PCs to journey to a place known as Sky Tower in this session.
With the three PCs still heavily injured from their fight with Gillo, the former acolyte of Tyrare who had turned to worshiping Kovoon, the Tyrant, and on a very tight schedule as it was to get to Sky Tower, they had little opportunity to waste time in Forevi to rest, heal and make any further investigations. Sigfrido, the Siyja'an Adjudicator, and Callisto broke away from the rest of the party long enough to return the body of the murdered priestess to the local temple/grain store.
I had expected this course of action, of course, and had something planned. Kovoon really dislikes having his minions thwarted and unlike his fellow major powers does not mind making his presence known directly, especially when he wishes to make his displeasure known. Sometimes I take a little extra time and write out fairly descriptive events to read to my players. I'll let the entry from my DM notes for this session speak for themselves.
You find Novitiate Perata in the Temple. Rather, you find what remains of Novitiate Perata. The scene that greets you upon opening the Temple's door is one that is difficult to imagine. A broom lays on the dirt floor only feet away, obvious sign that the young novitiate had indeed been preparing the temple for the priestess' return. Of Novitiate Perata, she is suspended in mid air in the center of the room, held in place by four lengths of her intestines that seem to be anchored to the ceiling at various points. They are oversized, blackened, and bloated. Worse yet, the Novitiate appears to somehow still be alive, despite the bloody mess on the floor beneath her.
Her head turns as the door is opened, her eyes wide in fear and pain. "Help me," she begs hoarsely. "Please... help me!"
The next words you hear come from all around you, though the priest's mouth moves in time with the words. The voice is low, gravelly, cold... so devoid of any feeling as to seem malicious. "She suffers for your actions," it says. "And now you die."
At this point I have both Sigfrido and Callisto make saving throws vs fear. It is a fairly horrifying sight before them, and as the campaign has progressed things Kovoon related have taken on a decidedly horrific/Ravenloft-esque feeling to them. Sigfrido, surprisingly, fails his save while Callisto -- also surprisingly -- makes his. Sigfrido goes running off back towards camp as fast as his legs will carry him and the scene continues. In hindsight, if either of them had to make their saving throw, it was Callisto who was the best prepared to deal with the result due to his AC.
The initiate begins to scream and you hear the sounds of cracking bones from within her body, her chest begins to bulge outwards moments before her ribs begin to tear through her flesh, jagged pieces of bone, and then the truly crack, and 24 bony spikes -- fragments of her rib cage -- explode across the room towards you. (Each member of the party within the Temple takes an equal number of attacks. The attacks are unaimed so they suffer a -4 to their attack roll. They do 1d3 per successful attack.)
Had it been Sigfrido standing there, with his much lower AC, there's a good chance he would have been dropped then and there. If Giovanni, the mage, with his AC10 been there, just a few successful hits would have dropped him. Callisto has the highest AC of the party at 15, and with the -4 penalty for unaimed attacks... 24 attack dice were rolled with only four hits. Those four still messed him up pretty badly, not being at full health, but he managed to stay on his feet.
As soon as the Novitiate’s chest explodes the four anchoring intestines unlatch from the ceiling and begin to serve as legs, allowing the Initiate's corpse to jerk about the room. There is more cracking from within her body, and jagged pieces of bone tear through the skin at her wrist, forming gruesome but lethal looking blades of bone. The… horror… advances on you… the Novitiate still somehow horrifically alive… still begging you to please help her, crying that she does not feel well at all, and uttering prayers to Tyrare, even Noyja, begging the two goddesses for her life.
When first planning for this specific event I had one goal in mind: I wanted to paint an image of Kovoon that would stick with the players and leave no doubt in their mind that that particular power is truly merciless, truly evil, with absolutely no redeeming qualities whatsoever and if a PC or two died in the process, so much the better. Most of the side quests that are available for the party to pursue are related to Kovoon in one way or another, and by extension, to the campaign plot. When planning the scene I took my original inspiration from an encounter that Ancalagon threw at his players in his C&C campaign early on, then expanded on the horror aspects of it.
As the scene was playing out I expected Callisto to choose to run at the first opportunity he had, but he didn't. He drew his rapier and advanced on the creature, striking at it to no effect before remembering running the hell away is always an acceptable option when alone and facing some horror you know absolutely nothing about. He backed through the door, shutting it behind him, just in time for it to start tearing apart the shoddy wall the door was set in. Moments later it burst through the old wood wall. He did manage to strike one of its "legs", severing it, just before it gutted his horse (which also had the priestess' body slung over it, as well as all his belongings including the rapier he had looted from the catacombs beneath Castello del'Medici).
By that time Sigfrido had regained his wits about him, fetched Giovanni and Vissia at the camp and they came upon this horrific scene, everyone making their saving throws this time around. Successful saving throws or not, the choice was made to run like hell. As they retreated from Forevi the sounds of the villagers dying to the abomination echoed behind them.
They rode hard for Sassenenvento Monastery the next two days, stopping only briefly in the deep of night to rest their mounts and catch a few hours of sleep themselves. At the monastery (connected to the Ducean church) they stabled their mounts before making the ascent up the mountain along the path known as the Road of the Broken Blade. At the top they reached Sky Tower, the seat of the Ducean faith's presence in Trant. Although late in the evening they had managed to arrive within the time that had been permitted them.
It was here that Giovanni spent five days performing his various tests to level up. His five tasks were to learn and transcribe a new spell into his spell book, solve a riddle, pass a test, fight his brother Callisto to the death, and finally to fight himself. A few of these were more interesting than the other.
For the fight against Callisto I simply handed Callisto's player, Mark, a slip of paper with instructions. In the midst of his studies Callisto barged into the room Giovanni was seated and drew his rapier, attacking him at once. Paul, Giovanni's player, not having a clue what this was about played true to his character being Callisto's brother and chose the risky route of trying to subdue rather than kill him. And surprisingly enough did in fact manage to subdue him briefly while trying to figure out what had gotten into his brother. But when Callisto got himself loose he murdered Giovanni in cold blood.
And then the illusion Giovanni's wizard mentor had cast dissipated and he was instructed to trust no one, ever. Not even his brother.
He fought himself the following day, which was without a doubt the easiest test to actually run, since he had just finished learning the sleep spell and I knew that would be Paul's go to spell. Being his go to spell, it would be his double's go to spell. It would all come down to initiative. The real Giovanni won that and the test was over when he slit "his" own throat. Once again, the illusion dissipated.
The test was his mentor offering him pretty much everything the character wanted. Giovanni is a transmuter, and a fairly frail and weak individual. His focus on transmutation is to transform his body into something more respectable. The mentor basically offered an opportunity to study long term under him, to learn the secrets of transmutation, of magicks that could transform his frail form into one that even Duceans would envy. But the study and effort and time would be intensive, and he would have to forego his adventures. Basically, Giovanni would have to retire from adventuring and leave the party full time to achieve his goals. Obviously I didn't expect him to take the mentor up on this offer, but it was still fun to see how he justified the choice given the character's desire to have all those things.
Meanwhile, Sigfrido and Callisto had discovered that their old "friend" Sabine had arrived at Sky Tower only a few days prior. Last they had seen her was when she had disappeared from Vallera after challenging Callisto to a friendly duel.
Callisto and Sabine did finally get their duel. Callisto, who fights with rapier and swordbreaker dagger, and Sabine, who fights in the "Trantoran Dueling" tradition with just a rapier, met at dawn the next morning on the combat platform overlooking the monastery far below. Callisto jokingly warned her that she best not be too attached to her rapier, which she blew off. (From her point of view, she had an enchanted rapier, which would be much more difficult to damage than a regular one, and knowing this shrugged off the threat.)
As they prepared for the friendly duel one of Sky Tower's servants stepped out onto the platform to light a pipe, a flask in hand. He politely asked if they minded if he watched... Duceans don't fight elegantly, he proclaimed, so it would be nice to see something a little different. Friendly fellow that he was, neither Callisto or Sabine objected.
She won initiative and struck at Callisto, whose initiative and weapon speed allowed him to parry and trap her rapier. Luck was actually with Mark this evening as he first rolled a 20 on his parry/trap attempt, and then a 20 on his sunder attempt. Her enchanted rapier shattered midways down the blade, leaving her unarmed.
That is when Callisto heard the "servant" announce, "Sabine Cantelli, the Ledger sends their regards." In my campaign world, its well established lore that members of the Assassin's Guild always politely inform their victims of the client who paid the fee to bring about their deaths, using the "so and so sends their regards" phrase.
The flask had contained a potion of haste that would last for six rounds. He moved blindingly fast, of course, drawing two daggers from where they had been concealed in the sleeves of his tunic. Sabine at that time had her back to the assassin and he got in two easy attacks from behind that immediately dropped her to -1. She made a CON check and managed to stay conscious, though she would be out of the fight, prone and more or less helpless for the remainder of it.
Despite all the problems Sabine had caused the PCs thus far in the campaign, Callisto didn't hesitate interposing himself between the assassin and Sabine, protecting her with his own body. It was literally everything he could do just to defend against the assassin's four attacks per round, but in the end Mark's dice were rolling high for him and mine were on a serious losing streak. Sigfrido arrived just after the doors from the keep would finally open for them (they had been wizard locked via scroll, the magic of which dissipated upon the assassin's death) and intended to question the assassin, but Callisto instead finished him off much to the Adjudicator's disgust.
This was another staged scene, designed to remind the players of the political intrigue that had been overshadowed in the past few sessions by the events surrounding Kovoon. While Callisto was under threat, Sabine was never at any serious risk of death, as she has a get-out-of-death-free ace up her sleeve, though using it at this point would likely have a profound effect a couple sessions down the road, when her get-out-of-death-free card could potentially save the PCs some serious campaign-changing grief.
Sigfrido did demand at that point, however, that the Keeper "the title given to the individual in charge of Sky Tower" make arrangements for Sabine's incarceration in one of Sky Tower's cells. She had, after all, solicited the death of Tyrus Megazzo, heir to the throne, back in Vallera. Threatening the lives of royalty
is not the smartest thing to do, particularly in front of someone who's primary duty in life is to uphold the laws of the kingdom.
As the session came to a close, however, Callisto slipped into the lower levels of Sky Tower and picked the lock of her cell. He did not encourage her to escape, nor did she attempt to, but it would turn out to be a prophetic decision in the next session.