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Barbarians of Lemuria
Posted: July 26th, 2019, 1:39 pm
by sbaldrick
Has only here every played or run Barbarians of Lemuria? I am running my first game of it next Saturday.
https://www.drivethrurpg.com/product/14 ... ic-Edition
Re: Barbarians of Lemuria
Posted: July 26th, 2019, 3:04 pm
by Necron 99
I've never played it but I have heard a lot of good chatter from various sites about the game. I don't know how popular it is these days, I seem to recall hearing more a few years back, probably before 5e came out. I think the simplicity of it was what drove people to play it when faced with other more complex systems like PF or D&D 4e.
Re: Barbarians of Lemuria
Posted: July 26th, 2019, 3:51 pm
by Ancalagon
I've heard of the game's name but have never read, witnessed, nor played in a session of BoL. Hope you'll post a recap of the session and your opinions of the game.
Re: Barbarians of Lemuria
Posted: July 26th, 2019, 4:30 pm
by sbaldrick
Ancalagon wrote: ↑July 26th, 2019, 3:51 pm
I've heard of the game's name but have never read, witnessed, nor played in a session of BoL. Hope you'll post a recap of the session and your opinions of the game.
I am planning on posting a recap.
Re: Barbarians of Lemuria
Posted: August 4th, 2019, 1:14 pm
by sbaldrick
I had four players show up and well all had a good time. I really, really, really like Barbarians of Lemuria. It is really simple, fast, and very easy to house rule. Although it has a very different mechanic than Castles and Crusades, it reminds me of running Castles and Crusades because it so easy and flat out FUN to run.
The characters battles hordes of cavemen like savages, a fire breathing snake creature with 12 legs and an immortal sorcerer/princess and her animated statue guardians. In the end, two characters ended trapped forever in tombed with the new dead sorcerer/princess and the other two characters had to sneak past a horde of savages after they were abandoned by a wizard ally. Good times.
Re: Barbarians of Lemuria
Posted: August 4th, 2019, 11:28 pm
by Ancalagon
sbaldrick wrote: ↑August 4th, 2019, 1:14 pm
I had four players show up and well all had a good time. I really, really, really like Barbarians of Lemuria. It is really simple, fast, and very easy to house rule. Although it has a very different mechanic than Castles and Crusades, it reminds me of running Castles and Crusades because it so easy and flat out FUN to run.
The characters battles hordes of cavemen like savages, a fire breathing snake creature with 12 legs and an immortal sorcerer/princess and her animated statue guardians. In the end, two characters ended trapped forever in tombed with the new dead sorcerer/princess and the other two characters had to sneak past a horde of savages after they were abandoned by a wizard ally.
Good times.
Emphasis mine.
Sounds like it. Was the adventure a module or something you wrote?
How would you compare / contrast BoL to C&C?
Re: Barbarians of Lemuria
Posted: August 5th, 2019, 11:28 am
by sbaldrick
It was a module that I ran.
Well, Castles and Crusades is a streamlined version of D&D 3.0 where as Barbarians of Lemuria uses a simpler mechanic that only requires 2d6. Magic in Castles and Crusades is still "Vancian" and structured where as in Barbarians of Lemuria the magic is lest structured. It something that you can make up on the spot between the player and the GM. However, the both are a great framework for using your own house rules and I feel a lot more relaxed running those systems than I did with D&D 3.5, Pathfinder, Warhammer Fantasy 4th Edition or even Call of Cthulhu.
Re: Barbarians of Lemuria
Posted: August 5th, 2019, 7:48 pm
by Necron 99
Good stuff. I'll have to take time to check out BoL. Thanks for the recap.