Post
October 4th, 2020, 8:43 pm
After reading Stephen King's The Eyes of the Dragon, I devised the following spell for use in my Castles & Crusades campaign with my current gaming group, The Barons Of Bellevue.
Dim 1st level Illusionist
CT: 1, R: caster, D: 1 hour per level
SV: none, SR: yes, Comp: V, S, M
By means of this spell, an illusionist is able to make himself difficult for most people to notice. Some casters may use terms such as ghostly, transparent, and unobtrusive but dim is more appropriate for the overall effect upon himself and the senses of those around him.
When an illusionist is dim, he can move about relatively unnoticed though with some peculiarities and restrictions. If one passed through a room while dim, some peoples’ conversations might falter, whereas others might become momentarily distressed, as if they were experiencing gas pains or other discomforts. In some cases, torches and wall sconces might grow smoky or sometimes candles may flicker out. If someone approached the illusionist along a passageway, he can simply move aside, stand still, and let the person pass. In most cases, the passerby’s eyes would drop to his feet or he might suddenly find something interesting to look at on the ceiling as the spell distracts the senses.
While dim, the illusionist can move no quicker than ten feet per round; doing so breaks the spell. The magic will not conceal the caster from those who know him well such as family members, close friends, long time companions, and others with similar bonds and familiarity. Dimness is useful but does not convey true invisibility.
The material component for Dim is a thumbnail sized piece of smoky quartz that the caster must carry on his person for the spell to take effect. The quartz is not consumed by the spell.
“Once you give a charlatan power over you, you almost never get it back.” - Carl Sagan