Recent Play
Posted: April 3rd, 2021, 9:16 am
Over the last couple of days, Quinn and I have broken out several of the board games I've had sitting on my shelves, taking some of them for a spin.
First up, Endangered Orphans of Condyle Cove.
This one is a lot of fun to play and I could see the hilarity that would ensue if we had 4 players instead of just two. The premise of the game, is that each player has an orphan trying to survive by not encountering the Boogeyman while traversing The Cove. Initially, the Cove is comprised of a Cul-Da-Sac card (this is the center card of the map) and four surrounding location cards. Each location has a special aspect about it, which is written on the card. On a player's turn, they can choose to move to a new location (or not) and play cards from their hand (or not), however they MUST draw 2 cards before ending their turn. The two cards can be drawn from either the standard card deck, or the Cove deck. Drawing cards from the standard deck gives player's their hand of cards to play throughout the game, the Cove deck cards are used to expand the "map" of card locations, thereby giving the players more places to traverse. Many of the cards from the standard deck have effects for a specific location or effects outside of a specific location.
As the game progresses, the players begin an attrition of the card decks; if on any turn, a player attempts to draw cards and there are no cards left to draw from either the Cove or standard deck, then they lose and are out of the game, unable to keep the Boogeyman at bay. Standard cards played from one's hand can either help their own orphan or try and hurt another player, by making them discard cards either from their hand or their own standard draw deck.
There are also six special cards called "Acts of Desperation" which are set up randomly, face down on the table. Any time a player starts their turn while standing on the Cul-Da-Sac card, then they must turn over an AOD card. Most of the cards allow players to shuffle discarded cards back into their standard decks, but one of the cards is the Boogeyman card. Turning over the Boogeyman means you lose and are out of the game.
Play continues until one orphan remains, thereby winning the game. Quinn and I really enjoyed this game, there are some expansions I received during the kickstarter that add new options, locations and even game mechanics which we've played with briefly. Looking forward to getting this one back on the table before he leaves.
First up, Endangered Orphans of Condyle Cove.
This one is a lot of fun to play and I could see the hilarity that would ensue if we had 4 players instead of just two. The premise of the game, is that each player has an orphan trying to survive by not encountering the Boogeyman while traversing The Cove. Initially, the Cove is comprised of a Cul-Da-Sac card (this is the center card of the map) and four surrounding location cards. Each location has a special aspect about it, which is written on the card. On a player's turn, they can choose to move to a new location (or not) and play cards from their hand (or not), however they MUST draw 2 cards before ending their turn. The two cards can be drawn from either the standard card deck, or the Cove deck. Drawing cards from the standard deck gives player's their hand of cards to play throughout the game, the Cove deck cards are used to expand the "map" of card locations, thereby giving the players more places to traverse. Many of the cards from the standard deck have effects for a specific location or effects outside of a specific location.
As the game progresses, the players begin an attrition of the card decks; if on any turn, a player attempts to draw cards and there are no cards left to draw from either the Cove or standard deck, then they lose and are out of the game, unable to keep the Boogeyman at bay. Standard cards played from one's hand can either help their own orphan or try and hurt another player, by making them discard cards either from their hand or their own standard draw deck.
There are also six special cards called "Acts of Desperation" which are set up randomly, face down on the table. Any time a player starts their turn while standing on the Cul-Da-Sac card, then they must turn over an AOD card. Most of the cards allow players to shuffle discarded cards back into their standard decks, but one of the cards is the Boogeyman card. Turning over the Boogeyman means you lose and are out of the game.
Play continues until one orphan remains, thereby winning the game. Quinn and I really enjoyed this game, there are some expansions I received during the kickstarter that add new options, locations and even game mechanics which we've played with briefly. Looking forward to getting this one back on the table before he leaves.