Deil the Yin wrote: ↑January 2nd, 2022, 11:44 pm
And I would argue that super-powerful beings would be much more likely to try and become gods.
Ancalagon wrote: ↑January 3rd, 2022, 2:26 am
High level characters often face the possibility of being granted titles and lands, based on their actions and reputation, by those in positions of power. Its a natural progression in a campaign world that is developed beyond simply fighting ever more powerful monsters. In time, a high level character powerful enough to establish, or perhaps usurp, a kingdom would undoubtedly have henchmen and other devotees / underlings who would be able to "manage rental property"....
...(A)D&D talks about divine ascension in the
Deities & Demigods tome.
This is exactly the progression of characters, based on Mentzer's D&D Companion, Master, and Immortal sets.
Companion introduces the players to Strongholds and land-holding,
Master further discusses Siege actions, siege weapons, and peasant management, and
Immortals takes the players to god-status and details adventure outside of the mortal realms.
Personally, I would never want to play at such high-levels, I just don't find the concepts of stronghold and immortals to be that interesting but TSR at the time had definitely envisioned PCs getting to that point.
Compared to earlier editions of the game, 2e actually gives quite a bit of advancement to racial, class-levels. For example, in AD&D, Gnome Illusionists top out at 7th level, whereas in 2nd Edition they can reach 15th level.
According to the 2nd Edition DMG:
In the AD&D game, humans are more motivated by ambition and the desire for power than the demihuman races are. Thus, humans advance further and more quickly.
Some players may argue that the greater age of various nonhumans automatically means they will attain greater levels. That can present problems. Demihuman characters are limited in how high a level they can achieve both to preserve internal consistency (humans are more flexible than nonhumans) and to enforce game balance. A DM, however, can change or eliminate these limits as he sees fit. As with class restrictions, the consequences must be examined in detail.
Given their extremely long lifespans, demihumans without limitations would quickly reach levels of power far beyond anything attainable by humans. The world would be dominated by these extremely powerful beings, to the exclusion of humans. Human heroes would be feeble compared to the heroes of elves and dwarves.
Given their numerous advantages, demihumans would be the most attractive races—no one would play a human. Again, this isn’t necessarily bad, but it’s very different. The resulting game will be completely unlike the standard sword-and-sorcery milieu. You might need to set the campaign in an ancient age, before the ascendance of men (though given the situation, it’s unlikely that men would ever become dominant).
All in all, though, this has always been one of the biggest downsides to "level-based" systems, it's just easier to flesh out and quantify a character in a skill-based system; I like the way Warhammer manages this. Characters don't have levels, they have careers. Each career acts as something of a "level" or advancement, however, to advance your career, you have to gain experience which is then spent to raise stats and skills to then meet the requirements of further careers.