Broken Compass RPG

A forum for discussing RPG systems, supplements, and settings.
Post Reply
User avatar
Necron 99
Level 8: Noble
Level 8: Noble
Posts: 2092
Joined: December 5th, 2018, 1:43 pm
Location: Jacksonville, FL

Post January 31st, 2023, 6:18 pm

My latest acquisition in RPGs is the d6-based, rpg Broken Compass. Compared to most of my other games, this one definitely has a more narrative style of play to it. This what I would consider more of a "story-game" where the players and GM are actually trying to just have some good fun. One of the major differences I see in the system mechanics, is that the GM doesn't roll any dice, only the players do. The GM sets up challenges and encounters, the players are the ones that trying and overcome or circumvent them.
Broken Compass is an Adventure Role-Playing Game inspired by the great movies and games of the genre, from The Mummy all the way to Uncharted, passing through Indiana Jones and Tomb Raider

In Broken Compass you play as an Adventurer in search of great Treasures, a man or woman of action, ready to risk it all every day, just so they can get to the finish line before their bitter Rival!
The game is designed, written, and illustrated by a trio of creators from a small, independent game studio based in Italy, called Two Little Mice.

The game has primarily had a run on Kickstarter, but after running across mentions of the game in forums and social media, then doing some digging online, I managed to find a game store in IL, called Red Raccoon Games, who actually had a couple of the high-tier bundles from the kickstarter, for sale. I was able to place an order last week and it arrived today.

The books are all digest size, the core rule book looking like an adventurer's journal. It even has a cool little elastic ribbon to keep it shut.

IMG_1469.jpg
IMG_1470.jpg

The resolution system is based on character skills and uses a small pool of d6s; character attributes/skills/talents determine how many dice are rolled. A "basic" success requires 2 of a kind, a "critical" success requires 3 of a kind, an "extreme" success requires 4 of a kind, and an "impossible" success requires 5 of a kind. Tasks difficulty is set by the GM, adding to or taking away from, a player's pool before rolling.

IMG_1472.jpg

In addition to the core book, the bundle also came with a couple GM screens and some custom dice and knick-knacks. The dice are cool, they have symbols for the four compass points, then one skull and one compass.

IMG_1467.jpg
IMG_1466.jpg
IMG_1468.jpg
IMG_1497.jpg
“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien

User avatar
Necron 99
Level 8: Noble
Level 8: Noble
Posts: 2092
Joined: December 5th, 2018, 1:43 pm
Location: Jacksonville, FL

Post January 31st, 2023, 6:37 pm

The bundle also included expansion books for the game.

IMG_1474.jpg
IMG_1480.jpg
IMG_1495.jpg

The first book is Season 1: Golden Age.
Golden Age will bring you straight to the heart of Adventure, to the golden 30s that set the scene for our childhood dreams, and the stories of the man in the hat. Includes new equipment and rules to manage Supernatural Menaces.
IMG_1478.jpg

The second book is Season 2: Jolly Roger.
Jolly Roger will provide you all you need to go on great Adventures in the Caribbean Sea in the golden age of piracy. Includes additional rules for Dueling, Gambling and Naval Battles.
IMG_1476.jpg

The third book is Season 3: Voyages Extraordinaires.
The expansion Voyages Extraordinaires takes inspiration from Jules Verne’s adventure classics like Journey to the Center of the Earth and Around the World in 80 Days. Includes additional rules for managing Missions and Wagers, Extraordinary Inventions, as well as tips for creating Adventurers’ Clubs and Expeditions.
IMG_1481.jpg

The fourth book is Spin-off: LuckTales.
LuckTales features Episodes and Compendiums created by partners, friends and fellow designers. Includes 11 ready-to-play Episodes, additional rules for Teen and Kid Adventurers, a list of weird equipment and artifacts.
This book is essentially a guide to playing The Goonies or any other kid-centric themed adventure.

IMG_1496.jpg

The last book is called Spin-Off: What If and is one of the coolest ones in the series.
What If is a brand-new Spin-Off for Broken Compass, a rulebook to give you directions and suggestions to help you mold the Broken Compass system based on your needs. It will include useful techniques and tools to write your own rules to create different gaming experiences, tailored for a variety of settings. Each What If in the rulebook will be a new, unique, and incredible expansion, that will open worlds of possibility for your gaming experience... beyond anything reality can offer!
IMG_1482.jpg
IMG_1483.jpg
IMG_1484.jpg
IMG_1485.jpg
IMG_1486.jpg
IMG_1487.jpg
IMG_1488.jpg
IMG_1489.jpg
IMG_1490.jpg
IMG_1491.jpg
IMG_1494.jpg
“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien

User avatar
Ancalagon
Level 8: Noble
Level 8: Noble
Posts: 1734
Joined: December 5th, 2018, 5:42 pm
Location: Bellevue, NE

Post January 31st, 2023, 9:38 pm

The GM doesn't roll dice?....

"TRAVESTY!!!" ~ said with my best cheesy French accent :lol:
“Once you give a charlatan power over you, you almost never get it back.” - Carl Sagan

User avatar
Captain_Blood
Level 6: Adventurer
Level 6: Adventurer
Posts: 267
Joined: December 10th, 2018, 10:21 pm

Post February 10th, 2023, 2:31 pm

I dig the art, and I'm totally down to play Who Framed Roger Rabbit.
“May have been the losing side. Still not convinced it was the wrong one.” -Malcom Reynolds

User avatar
Necron 99
Level 8: Noble
Level 8: Noble
Posts: 2092
Joined: December 5th, 2018, 1:43 pm
Location: Jacksonville, FL

Post February 10th, 2023, 4:01 pm

Captain_Blood wrote: February 10th, 2023, 2:31 pm I dig the art, and I'm totally down to play Who Framed Roger Rabbit.
Haha. A one-off toon session might be cool, whacky, fun.
“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien

User avatar
Necron 99
Level 8: Noble
Level 8: Noble
Posts: 2092
Joined: December 5th, 2018, 1:43 pm
Location: Jacksonville, FL

Post July 11th, 2023, 9:16 am

Challenge refers to any action an Adventurer attempts with a specific goal that could end up in an AccidentClimbing a rock wall”, “Shooting at a target” or “Translating an ancient manuscript” are all examples of Challenges. Failing a Challenge can result in an Accident, that is, a consequence of the action different from what you hoped for.

For example, an Accident caused by failing “Translating an ancient manuscript” could be needing much more time than you planned, or mistranslating it, or even translating it correctly but obtaining dangerous information that might lead you astray! A Challenge that can end up with you hurt or worse is called a Danger.

There are 4 types of Challenges:

BASIC: Climbing over a fence, hitting a target at short range, stopping the car before it drives off the cliff

CRITICAL: Climbing a snowy mountain, hitting a target at long range, grabbing onto a vine while you’re falling off a precipice

EXTREME: Landing a burning plane in the jungle without getting hurt, taking down a chopper with a camera because you’re out of bullets, jumping off a moving train before it rushes into a tunnel while holding somebody else

IMPOSSIBLE: Besting in close combat the mummy of an ancient pharaoh awakened by a curse, surviving an entire night atop a frozen mountain with nothing but the clothes on your back, surviving the fall from a plane with no parachute and walking off in one piece and with your sense of humor intact.

In order to pass a Challenge, you need to put a Skill to the test by rolling a handful of d6 and trying to get one or more Successes.

The number of d6 to roll is determined by the number of Diamonds the Adventurer has for the Skill put to the test, plus the number of Diamonds for the relevant Field. In many cases Skills and Fields are already linked to one another, but sometimes the Fortune Master might require a Skill to be put to the test in a different Field.

For example, usually the Skill “First Aid” is linked to the Field “Knowledge”. So when you try to patch up a friend with a bullet in the leg, you need to roll a number of d6 equal to your Diamonds for “Knowledge”, plus those under “First Aid”.

Here, a player would roll four d6.
bcskill.PNG

The Fortune Master might also decide to add or subtract up to 3 dice from this total, by giving Advantage or Disadvantage. Each Advantage gives the Adventurer one additional die (up to a total of 9), and each Disadvantage removes one (but never below 2).

Once you have determined the pool and rolled the dice, you can count the number of Successes to see if you passed the Challenge or if an Accident has happened.

You have a Success when, after rolling the d6, two or more show the same face. The number on the face is unimportant: a pair of 2s is just the same as a pair of 3s, and three 1s have the same value of three 6s.

As for Challenges, there are 4 kinds of Successes.

BASIC: [Two of a kind] When 2 dice land on the same number.

CRITICAL: [Three of a kind] When 3 dice land on the same number.

EXTREME: [Four of a kind] When 4 dice land on the same number.

IMPOSSIBLE: [Five of a kind] When 5 dice land on the same number.

To pass a Basic Challenge, you need a Basic Success, and to pass a Critical Challenge, you need a Critical Success: it’s as simple as that. If the Success you get is higher than needed, you might do more complex Challenges or get advantages from the Fortune Master (so with a Critical Success you pass any Basic Challenge, and an Extreme Success takes you through any Basic or Critical Challenge). If you obtain several Successes in the same roll, you can accomplish more tasks.
“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien

Post Reply