The END Of Rolling To Hit In TTRPGs?!

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Necron 99
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Post December 20th, 2023, 6:34 pm

Saw this video on YT, they really start discussing their view point about the 1:30 mark. I think what they say speaks for itself. More coddling of player's feelings, taking away the aspects that some players find "not fun"... :roll:

These are no longer Role-Playing Games, these are just role-playing stories. And here's the other side of the coin, perhaps if someone misses their attack and considers it "losing a turn", the game has too many effing options during one's turn to make combat efficient.

Look at a game like Basic D&D, you don't spend minutes scouring your character sheet to find some action that you want to take, like in every edition of WotC D&D. You roll to hit, cast a spell, fire a bow, run or something simple. Turns take seconds and before you know it, a new round is up and you're back to your turn again. In later editions of the game, it can take players minutes to decide and implement their chosen action(s). Just look at a newer system like Pathfinder that allows each character 3 actions, a reaction, free actions, etc. No wonder players hate missing on a to hit roll, they have to wait for every other player and NPC in the fight before getting to do something again. There is definitely something to be said for "less is more".

“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien

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Ancalagon
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Post December 20th, 2023, 11:41 pm

I really dislike how WotC and some other companies have worked to turn role playing games into storytelling. You can bet your arse when I'm running C&C at Mythic Con West that I won't be telling a story. Players can tell stories after the game about what transpired in the adventure. But I digress.....

Games usually have random elements that help determine success of failure. E.g. the to-hit roll in rpgs, the 2d6 in Monopoly that shows how many spaces to move, the 2d6 in craps, etc. Removing the die rolls to pacify players who lack the emotional maturity to handle something not going their way just turns the rpg into playing make-believe where everyone points their index fingers and shouts, "Pew! Pew! I got yew!" Or just landing wherever desired on the Monopoly board every time. Or just shouting "Seven!" or "Eleven!" then raking the money from the table at the casino. :roll:
“Once you give a charlatan power over you, you almost never get it back.” - Carl Sagan

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