
These are no longer Role-Playing Games, these are just role-playing stories. And here's the other side of the coin, perhaps if someone misses their attack and considers it "losing a turn", the game has too many effing options during one's turn to make combat efficient.
Look at a game like Basic D&D, you don't spend minutes scouring your character sheet to find some action that you want to take, like in every edition of WotC D&D. You roll to hit, cast a spell, fire a bow, run or something simple. Turns take seconds and before you know it, a new round is up and you're back to your turn again. In later editions of the game, it can take players minutes to decide and implement their chosen action(s). Just look at a newer system like Pathfinder that allows each character 3 actions, a reaction, free actions, etc. No wonder players hate missing on a to hit roll, they have to wait for every other player and NPC in the fight before getting to do something again. There is definitely something to be said for "less is more".