Blue Planet: Recontact

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grodog
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Post June 4th, 2019, 1:44 am

Biohazard Games (I worked with them in the late 1990s on BPv1) plans to KS BPv3 this fall sometime.

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The year is 2199 and life on Earth is a desperate struggle with economic chaos and social decay. Incorporated city states dominate the sociopolitical landscape, and natural resources are virtually exhausted. Civilization has barely survived a seventy-five year dark age known simply as the Blight. For more than three decades an engineered virus ravaged the world’s agricultural crops while social panic reigned and billions died of starvation. The resulting chaos has only recently been stabilized, due primarily to the efforts of the Global Ecology Organization. This institution was created by the United Nations in reaction to The Blight, and is all that still remains of many of Earth’s original world governments. Powerful, global and humane, yet challenged on every front, the GEO struggles to protect human rights and ecological integrity in the face of Incorporate excess and socioeconomic desperation. The GEO remains the last, best hope throughout the solar system and the newly resettled colony world beyond.

In 2065, long before the Blight outbreak, astronomers discovered an anomalous object beyond the orbit of Pluto. During the following decades, a series of probes revealed the anomaly to be a rift in space, an example of the non-longer-hypothetical, astronomical construct known as a wormhole. Further exploration demonstrated that this phenomenon was in fact a traversable passage to another region of space. Humanity looked to the stars with collective awe when it was discovered that an Earth-like planet waited beyond the wormhole. A planet covered by blue oceans and teeming with life. A pristine world, unexplored and unravaged. A waterworld that would eventually become known as Poseidon.

As part of a long term plan to ease the heavy burden on the Earth’s vanishing and contaminated resources, the UN member nations began an intensive colony effort, seeding Poseidon with genetically altered human colonists. The Athena Project did much to aid the Earth’s failing economies and social morale. Unfortunately, the Blight struck soon after the colony ship was launched but before the planned resupply ships could be built. Desperate for resources to fight the Blight, the UN was forced to abandon the project and the colonists. This was the first in a long series of harsh decisions the organization would be forced to make in the years that followed.

In spite of the failure of the resupply effort, and the lack of contact with Earth, the colonists on Poseidon survived. As their technology wore out and failed, they learned to rely on pioneer ingenuity and their genetically engineered bodies. Spreading across the planet’s surface in small villages and family groups, the colonists adopted a life much like the ancient Polynesians, settling the planet’s countless island archipelagos.

One of the many discoveries made by the colonists was that they were not the only sapient life forms on Poseidon. Frustratingly alien in their actions and motivation, these aboriginal sentients proved a compelling enigma for the colonists. Encounters were rare and often dangerous, and superstition grew as evidence of strange empathic abilities was discovered. The origin and motivations of these creatures remain a mystery as dark as the planet’s deepest waters.

As the GEO slowly salvaged the future of the human race, it looked again to the stars. In 2164 a small science vessel was built and sent through the wormhole in hopes of initiating a second colonial effort. No one had anticipated the survival of the original colonists, and those on Earth were stunned to discover the colony had not only survived, but had grown from the five thousand original colonists to over eighty thousand souls.

The recontact mission met with mixed reactions from the original settlers: many were excited and relieved, others were bitter and retreated into uninhabited regions, but the majority were calmly indifferent. Poseidon had become their world, and they had become its natives. Contact was welcome but essentially irrelevant. The colonists’ descendants had made their peace with the planet and had no intention of giving up the lives they had built.

Traffic between Earth and Poseidon was minimal at first, and consisted mainly of scientific missions and Incorporate research and development teams. At first they had little impact on the natives or the planet, but as Poseidon began to give up its secrets, that quickly changed. The nature of the wormhole and its connection to Poseidon became the source of endless debate. The intelligence of the aboriginals became a compelling question, as all efforts at contact or capture ultimately failed. The planet’s biological diversity and ecological intricacy defied understanding, and the commonality of DNA remained inexplicable. And, in the planet’s exposed crust, Incorporate geologists found a substance that would eventually motivate a colonial frenzy that not only threatened to change the colonist’s new way of life, but threatened to plunge humanity into a war of survival with an ancient alien legacy.

Longevity Matrix Ore, or Long John, was first discovered during an Incorporate mineral survey. Though initially a closely guarded secret, word soon leaked about the fantastic potential of the substance. This mineral could be processed to yield biochemical tools of such precise control that nothing in the realm of genetics remained beyond the reach of gene engineers. Humanity had discovered the key to immortality!

On Earth, a world still foul with the smell of the dead, the human race exploded into a colonial gold rush the likes of which history had never known. Incorporate greed and human desperation sent millions rushing to Poseidon to stake their claims and feed a market driven by humanity’s primal fear of death.

So, in 2199, Poseidon is a planet of company boom towns and corporate mining facilities, native settlements and orbiting factories. Life is hard, fast, and amphibious. Frontier law prevails as GEO Marshals attempt to protect native rights and enforce environmental regulations. Sea floor installations are guarded by squadrons of fighter subs, and corporate takeovers often involve marine assault teams. The natives have grown to hate the Incorporate and fear for their new world as environmental extremists and colonial insurgents incite war in defense of the planet. Thousands of Newcomer colonists arrive every month, hoping for a better life, as profiteers and criminals exploit their desperation. The aboriginals remain a mystery, yet are blamed for increasingly frequent acts of sabotage and violence. And, lost in the background, scientists preach caution, claiming there is something wrong, something strange going on below the water’s surface…
Text from http://biohazardgamesrpgs.freeforums.ne ... et-premise and some GenCon event demos listed @ https://www.biohazardgamespublishing.co ... encon-2019 if you're curious.

I've kept in touch with the primary designer (he was one of the co-founders of Pagan Publishing BITD), and am pretty excited about the version of the game :D

Allan.
grodog
----
Allan Grohe
Editor and Project Manager
https://www.facebook.com/BlackBladePublishing/

grodog@gmail.com
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/ for my blog, From Kuroth's Quill

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Necron 99
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Post June 4th, 2019, 8:17 pm

This looks awesome!

I picked up everything for BP2E way back when I first discovered the game. I think James had already moved away and the current group I had wasn't interested, especially since it was OOP already, so I just sold it off. Seeing it back in print, I will more than likely pick it up, assuming the system is a good one.

Thanks for the heads up Allan.
“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien

grodog
Level 6: Adventurer
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Joined: December 9th, 2018, 2:19 pm

Post August 4th, 2019, 6:28 pm

The new 82 page QSG is available on DT for PWYW @ https://www.drivethrurpg.com/product/28 ... Quickstart

The new color map is gorgeous!:
blue-planet-recontact-map.jpg
I've not compared it to the 2e BP DM screen yet, but it does seem like there are some differences beyond nomenclature changes to topographical features and settlements.

There are some tweaks to the setting, and some general updates to the timeline and technologies, but I've not absorbed them yet, either.

Allan.
grodog
----
Allan Grohe
Editor and Project Manager
https://www.facebook.com/BlackBladePublishing/

grodog@gmail.com
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/ for my blog, From Kuroth's Quill

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Post August 5th, 2019, 7:48 pm

Thanks for the update, Allan. I'll definitely check it out.
“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien

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