Mythras rpg
- Necron 99
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Nice dude, glad to hear the system seems to work well and with relative ease.
“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien
- Ancalagon
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And here is a video explaining the basic process of how combat works in Mythras. The first 19+/- minutes of the explainer and the rest is Inwils running a Mythras combat online as a demonstration.
“Once you give a charlatan power over you, you almost never get it back.” - Carl Sagan
- Necron 99
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I was just thinking about this game the other day, noticed that a supplement for Mythic Babylon was released on DTRPG.
“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien
- Ancalagon
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Design Mechanism has also released a Mythic Britain (for Dark Ages Arthurian), Mythic Constantinople, and Mythic Rome books.
“Once you give a charlatan power over you, you almost never get it back.” - Carl Sagan
- Ancalagon
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Started rolling up a character for alester's forthcoming Mythras Roll20 game using the blue Koplow dice I picked up at Gamer Haven a couple of weeks ago.... Maaaaaan I got some nice stats with those d6s!
“Once you give a charlatan power over you, you almost never get it back.” - Carl Sagan
- Necron 99
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- Joined: December 5th, 2018, 1:43 pm
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Jared ran a few of us through one quick session of Mythras a while back to get familiar with the system. Character creation was complex compared to other RPGs, like (A)D&D and C&C, but it's expected with game systems like this. Once we got our characters settled, the adventure and system ran fairly smooth.
Anyhow, today I was tooling around and ran across a new setting from Design Mechanism for Mythras, Lyonesse.
Appears to be a pretty big book. (not my pictures, ones from the interwebs)
I don't know anything about the setting, I've never delved into any of Vance's literature, and only know sparse basics from the Dying Earth setting from the old RPG when I picked it up back in the 90s. Below is the blurb from Design Mechanism's site:
Anyhow, today I was tooling around and ran across a new setting from Design Mechanism for Mythras, Lyonesse.
Appears to be a pretty big book. (not my pictures, ones from the interwebs)
I don't know anything about the setting, I've never delved into any of Vance's literature, and only know sparse basics from the Dying Earth setting from the old RPG when I picked it up back in the 90s. Below is the blurb from Design Mechanism's site:
Based on the award winning fantasy trilogy by one of Science Fiction and Fantasy's greatest wordsmiths, Lyonesse transports you to the Elder Isles, where King Casmir plots to seize control of the Ten Kingdoms, assassinate his foes, and prevent a disturbing prophecy from being fulfilled. Elsewhere, the magicians Shimrod, Murgen, and Tamurello are locked in a private battle of wit, will and magical intrigue. All the while, the brutal, disdainful Ska are drawing their own plans of conquest.
And in the immense Forest of Tantrevalles, the secretive fairies watch all that happens with wry amusement, and occasionally meddle in mortal affairs for reasons of their own.
Players in Lyonesse take on the roles of adventurers of the Elder Isles, seeking fame, glory, profit, magic, or simply the promise of a good meal and a soft bed for the night. Characters can be mercenaries or spies in the service of one (or several) kingdoms; oath-sworn knights eager to do battle with their lord's enemies; thieves, tricksters or even honest merchants, out to make a just living (sometimes). Perhaps characters are aspiring magicians, keen to emulate the likes of Shimrod, Tamurello, or even the mighty Murgen himself.
Lyonesse is a complete roleplaying game. This book contains everything needed (except dice and friends) for creating fabulous adventures in the Elder Isles. Exhaustive information on the kingdoms and lands of the islands; full rules for characters, skills, combat, magic, and monsters.
Great care has been taken to recreate the style and atmosphere of Jack Vance's novels, so that Games Masters and Players can fully immerse themselves in the Lyonesse setting. Special rules for creating towns, taverns, tavernkeeper, and even lovingly described meals are all included, emulating the quintessential elements of the books.
Don your armour! Take up your weapons! Sharpen your wits! Get ready for adventure across Hybras and beyond!
“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien
- Ancalagon
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I don't know anything about the Lyonesse setting, but I can say without doubt that gaming goodness put out by The Design Mechanism will be of excellent quality. 

“Once you give a charlatan power over you, you almost never get it back.” - Carl Sagan
- Necron 99
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Ran across the supplement Classic Fantasy for Mythras. Classic Fantasy takes the d100 system and tailors it with something of a D&D skin, it institutes the races and classes, spells, and monsters in a fashion that will appeal to those who are more familiar with the D&D game, but grounded in skills, abilities, and stats from Mythras.
If you enjoy the Mythras and feel a bit daunted by the core system, not knowing where to go or how to jump into it, then I would suggest looking at this as a starting point, building from there.
The introduction from the book:
If you enjoy the Mythras and feel a bit daunted by the core system, not knowing where to go or how to jump into it, then I would suggest looking at this as a starting point, building from there.
The introduction from the book:
Classic Fantasy is a return to the golden age of roleplaying, a period between the late 1970s through the 1980s. During this time, the concept of roleplaying was relatively new and it had an almost magical feel. There were only a handful of popular fantasy games on the market during this time, with Advanced Dungeons and Dragons and RuneQuest being two of the biggest. Classic Fantasy takes us back to a time when we would gather with our friends and spend countless hours bashing down doors, slaying hordes of orcs and goblins, and throwing another +1 Ring of Protection into our Bag of Holding. Those were the “classic” adventures that my friends and I still talk about to this day. Those were the days of Classic Fantasy.
This is not the first iteration of Classic Fantasy, which had its start as a Monograph for Chaosium’s versatile Basic Roleplaying system. However, when playing Classic Fantasy using that system, I found myself always choosing the options that best mimicked my then favorite version of RuneQuest, third edition by Chaosium and Avalon Hill published in 1984. Now with the release of Mythras, something that did not exist when I wrote the original Classic Fantasy, I have a set of rules that captures all the things that made RuneQuest great, while modernizing and streamlining them.
Back in the early 1980s, I spent many a night converting my “level-based” fantasy campaigns over to RuneQuest 3rd Edition. Now, almost 40 years later, I have the opportunity and privilege to do it again, but this time in a professional capacity and for what has become my all-time favorite set of roleplaying rules. With this in mind, my aim was to capture the feel of two completely different games and merge them into a workable whole. I do not claim Classic Fantasy to be original; Classic Fantasy echoes many great games and I walk humbly in the footsteps of their designers who are the inspiration for all that follows. This is an homage to the classic dungeon delve and earliest fantasy roleplaying games. The following games were inspirational: Advanced Dungeons & Dragons 1st and 2nd Edition, The Fantasy Trip, and of course, the various editions of RuneQuest. The following authors helped to define the way I have spent my weekends for almost 40 years: Bob Bledsaw, Warren James, Steve Jackson, Steve Perrin, Sandy Petersen, Ray Turney, and of course Gary Gygax and Dave Arneson. Finally, I would like to acknowledge The Design Mechanism and its fantastic game system, particularly authors Lawrence Whitaker and Pete Nash, without whose excellent work, this game would not be possible. Without the aforementioned games and their creators, Classic Fantasy would be but a shadow of the game I hope it will become.
“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien
- Ancalagon
- Level 8: Noble
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I always knew The Design Mechanism was a class act! Their picture of a hobbit has him barefoot with ample hair showing on top as they should... not wearing shoes smaller than a 6 year old could squeeze into as some other producer of games has done in recent years....
“Once you give a charlatan power over you, you almost never get it back.” - Carl Sagan
- Necron 99
- Level 8: Noble
- Posts: 2092
- Joined: December 5th, 2018, 1:43 pm
- Location: Jacksonville, FL
Shocking, isn't it? It's almost as if other game designers are better at preserving D&D, than the current owners of the actual D&D brand.Ancalagon wrote: ↑October 8th, 2021, 12:31 am I always knew The Design Mechanism was a class act! Their picture of a hobbit has him barefoot with ample hair showing on top as they should... not wearing shoes smaller than a 6 year old could squeeze into as some other producer of games has done in recent years....

“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien