Wolves of God: Adventures in Dark Ages England

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Necron 99
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Post April 22nd, 2020, 8:10 pm

Of interest to Ancalagon specifically. DriveThruRPG: HERE
It is 710 AD. It is an age of iron and ruin, a wolf-season amid the ashes of Roman Britain. The spears of the English tribes are raised against their rivals, and the Wealh of the western hills remember bitterly what was taken from them. The shattered caesters of past Roman glory litter the land, each one laden with forgotten troves hidden by desperate men of the last days. Sorcerous Arxes once sealed against a Roman rescue that never came are now cracking open, the changed refugees within now seeking vengeance for a ruin of centuries past. The holy minsters of pious monks and godly nuns stand as bulwarks against cruel and merciless bloodshed, but can their labors ever hope to tame the beasts within their kinsmen's hearts?

Wolves of God is an old-school-inspired historical fantasy game from the maker of Stars Without Number and Godbound. Set in 710 AD, PCs take up the roles of daring English adventurers: brave Warriors, holy Saints, and sorcerous Galdormen all setting forth to brave the savage wilds of post-Roman Britain. Whether plundering ruined caesters, delving into the bewitched halls of ancient Roman Arxes, raiding the cattle of rival lords, or helping holy abbots in need of strong arms, the heroes will plunge deep into the savage past of this half-conquered island.
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Within these pages, you'll get...
  • Guides and tools for creating adventures in early Anglo-Saxon England, with an eye for playable content and GM helps. While Wolves of God includes fantastical elements in its setting, it's possible to play the game historically straight for hard-core history enthusiasts.
  • System-neutral tools for building religious minsters, Roman ruins, sorcerous Arxes, Anglo-Saxon political conflicts, and all the sandbox adventuring grist to be expected from a Sine Nomine game.
  • A full bestiary of classic Anglo-Saxon monstrosities and fell foes, along with tools for customizing their powers and adding extra mystery to their dreadful might.
  • Sorcery and miracles tailored to the time and place, with classic English galdor and pious miracles available for PC use.
  • Guidelines for domain management and mass combat in the harsh and primitive age of the early Anglo-Saxon chieftains.
  • Full compatiblity with Stars Without Number: Revised edition, with guides for mixing content between the games.
So take up your spears and lift your shields, bold adventurers! Deeds of mighty heroism and the songs of the scops await your labors. Seize Wolves of God now and take your place among the mighty names of old.
“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien

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Ancalagon
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Post April 22nd, 2020, 11:43 pm

Love the setting idea and art by the great John Hodgson! It does not appear that a character sheet is included with the game. :uh:

Thanks for posting! :goodpost2:
“Once you give a charlatan power over you, you almost never get it back.” - Carl Sagan

Deil the Yin

Post April 23rd, 2020, 9:42 am

Curiouser and curiouser... Presumably one has to purchase the "Stars without Number" core books for character creation? I would be very interested to see how they handle the population of native Britons, ie Welsh and Scots/Picts. Interestingly, that's roughly the same time period I've set for my Arthurian "Beyond the Wall" campaign in my proto-Celtic Realm of Uisliu fantasy world.

Ta for the share, Lord Sharpe.

Aye,
Wesley

rredmond
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Post April 25th, 2020, 11:07 am

Ancalagon wrote: April 22nd, 2020, 11:43 pm... and art by the great John Hodgson...
That really is a very distinctive style, I like it. The focus of the landscape vs. the people in the foreground is really well done - to this social worker's eyes anyway. :lol: :nazwalk:

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Ancalagon
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Post April 25th, 2020, 3:10 pm

rredmond wrote: April 25th, 2020, 11:07 am
Ancalagon wrote: April 22nd, 2020, 11:43 pm... and art by the great John Hodgson...
That really is a very distinctive style, I like it. The focus of the landscape vs. the people in the foreground is really well done - to this social worker's eyes anyway. :lol: :nazwalk:
I first became aware of Hodgson's art with the reintroduction of the Dragon Warriors rpg in the 00s. Great art, good game but required a fair amount of house ruling to correct what I believed to be oversights.

I tried running a Dragon Warriors demo with the local crowd back in Warner Robins GA but none of the players were taken with the system to want to play beyond the demo. A couple of the players voiced disapproval because a 1st level PC acting alone could not defeat defeat a "big bad" at the end of the demo. Teamwork be damned! :roll:
“Once you give a charlatan power over you, you almost never get it back.” - Carl Sagan

rredmond
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Post April 25th, 2020, 5:44 pm

Reminds me they are giving away the DW PDF for free: https://www.drivethrurpg.com/product/90 ... n-Warriors

But I may have heard that here. ;)
Be well guys!!

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