My Adventure Prologue: Feast of the Moon

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Necron 99
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Post December 31st, 2018, 4:19 pm

I don't remember exactly when, maybe 5-6 years ago I wrote this prologue to an adventure I ran for one of my old groups when we were playing D&D 4e. I'm not sure if I've ever posted this before, but if not, I thought some might get a kick out of reading it, though it is a bit long.

It's pretty amateur so don't judge it to harshly. :D
Uktar, Year 1481, Feast of the Moon

Standing in front of the window, his eyes searched every flit and every shadow dancing across the courtyard. From several lit torches, he could see the servants below loading the waiting carriage with supplies necessary for the journey.

"Sire, perhaps the Lady and yourself should proceed ahead?", said a voice from behind him.

He turned, letting the curtain fall back in front of the window, "No, Geoff, we cannot. The child is already on its way and I would not risk the birth within the moving carriage, midwife or no."

"But Sire, surely the carriage would be a better place than risking..."

"I said no, Geoff, do not ask me again. We will wait and then proceed once the child has arrived."

As if in answer, a shrill cry from the adjoining room turned their heads. A brief smile lit the nobleman’s face then quickly faded as a somber grimace took its place. He strode across the room and through the door. The midwife stood at the side of the bed, a small bundle of wrapped cloth in her arms with a strong cry from the newborn babe resounding in the room.

"A girl", said the woman from the bed, "a strong, healthy, girl has graced our family.” she said smiling up at her husband. He moved to stand beside her, holding her hand as the midwife brought the bundle low, placing it in his other arm. He knelt beside the bed, placing the babe between them; never had he been so torn between both joy and sorrow.

The woman in the bed leaned close and gently placed a kiss on the newborn's forehead while at the same time lovingly caressing her soft, pink cheek. "She has to go now, Jherron, she must be away from here swiftly, less we risk all."

He nodded in agreement, his eyes mirroring the same inner turmoil that she was holding back. He stood from beside the bed and turned towards the others in the room.

"Sire, all is ready, the carriage and handmaiden are waiting below; she will be well protected. Five of our best knights will accompany her; all will be well." said Geoff through a sharp smile that did not reflect his true thoughts.

"Very well then, let us get on with it.", he said making his way into the hallway, his servant following behind.

As they neared the stairs, a scream erupted from the landing below. A look of dark recognition crossed Jherron's face as he exchanged looks with the man beside him. "They are here; we must hurry, now, to the carriage!"

The two men raced down the stairs as more screams broke from below, the sounds of scuffling and fighting pouring through the entryway to the kitchen and servant's quarters.

"SIRE!”, came a shout from the large doors at the front of the foyer. Standing inside the door was a large man wearing a suit of linked chain and carrying a sword and shield held easily within powerful hands. The man ran forward in an attempt to place himself between his lord and whatever lurked further back within the keep. “Go sire, take the child to the carriage, the handmaiden and men are waiting to leave. I will stay and hold back these dogs long enough to give them a start."

Bramm was Jherron's closest friend and trusted sergeant to his knights. The two had fought alongside one another more times than he could count over many, many years. With a look of knowing and a slight nod, Jherron and Geoff raced past the armored knight and out through the front doors into the courtyard.

The carriage sat surrounded by torchlight and a ring of mounted knights. A young girl, no more than twenty winters sat just inside the door, a look of fright upon her face. Jherron stopped just short of her, holding the crying infant against his cheek one last time before whispering a prayer to the gods. Quickly passing her to the handmaiden he shut the door, a last look of faith, hope and luck passed between them.

"Off with you, now. Go! Spare not a moment, for the beasts are upon us.” Jherron yelled to the driver.

The man seated behind the horses, slapped down the reins, spurring them into a fast pace that quickly became a gallop; the five knights following behind. With the carriage off and out through the outer gate, Jherron turned once more back towards the foyer of the keep.

"Geoff, spare your life and go hide until morn, you can do no more here.” The servant simply nodded before moving off towards the stables.

The sound of fighting, yelling, screaming and something else poured from the open doors. With a renewed anger, Jherron turned, striding back towards the open doorway. Whatever happens now, they had done their part. Fate was no longer in their hands; it was up to luck and the will of the gods to determine what the future holds. This, however, was his home and his family, he would be damned if he let everything fall without taking some of them with him.

-------------------------------------------------------------------

The night was getting long and the shadows growing deep. Tonight was the night, a night for change, a night when the scales of balance could tip. It was this night that the beasts set in motion to bring upon the world their vision, what would be their world. The men weren't far ahead, their scent was still strong, the scent of their horses stronger. They would wait, however. They would allow their prey to become relaxed and comfortable, then, when the prey was least expecting, they would change the course of fate.

-------------------------------------------------------------------

The carriage sped down the darkened road, the hanging lanterns and the light of the full moon above providing just enough to see. As the keep fell from sight behind them, the driver slowed the horses to a more manageable pace allowing the knights to take up protective positions on all sides. Ever wary, the knights kept vigilance as the carriage and its passengers crept their way along the road.

It was the agitation of the horses that gave them the first indication that they weren't alone. The horses stamped and began pulling from side to side as the scent of their pursuers assaulted them from both sides. The driver barely had time to shout a warning before the wolves burst from the darkened tree line.

The first of the pack, two monstrous black wolves charged towards the horses, snapping and biting at their legs in an attempt to drive them onward. The horses, in a panic, did just that and sprinted forward pulling the carriage swiftly down the road. The knights were taken by surprise as more of the beasts broke from the shadows and began attacking the legs of their own horses. Pulling weapons and spurring their mounts, they attempted to catch up to the runaway coach. They began closing the distance, bearing down on the carriage which the driver was trying desperately to slow down.

Then came an animal cry and a shout from the driver as something large, something...else, came bursting onto the roadway. It tore from the underbrush ahead of the carriage and sat there waiting as the speeding carriage approached. The wolves around the coach fled back into the woods just as the horses rode down on the beast in the road. It leapt a great height, up and forward into the air before landing atop one of the horses. The driver screamed, dropping the reins in a fit of hysterics and fear. The beast which look like a wolf and yet more than just a wolf, bared is fangs, then slash down into leathers and straps holding the horses, severing with each swipe of its clawed hands. The horses broke free, causing the carriage to swerve uncontrollable into the wood, crashing through brush and bramble before coming to an abrupt halt against the base of a dead tree. The driver was thrown from the seat onto the hard ground and did not move.

The knights, having finally reached the coach, dismounted while drawing their weapons. They made their way to the passengers waiting inside. The door was flung open as the handmaiden stepped out, holding the crying, swaddled infant tight against her chest.

The lanterns that had been hung alongside the carriage were now broken and dark, only the light of the full moon above shown down, bathing the darkened wood in pale dim light.

Shadows danced around the small group; there was no sound and no warning when the wolves attacked, it was as if they had been part of the night the entire time. The first two knights were taken by surprise as large black beasts knocked them to the ground, ripping and tearing at limbs and throat. The remaining three knights backed up to the carriage, a protective circle around the girl and infant. What they did not see were the two figures crouched atop the carriage roof. With inhuman strength and speed the two wolf-like creatures dove down onto two of the remaining knights, tearing and rending through armor and flesh alike. The third knight drove its sword down into the closest beast, sinking in and through. The beast howled and snarled, spinning on the single remaining knight. Grabbing him under the chin, it lifted him up off the ground before

slinging him back into a tree; the sound of breaking bones was unmistakable. Reaching down, it pulled out the protruding sword. Before her eyes, the handmaiden watched as the wound of the beast closed, healing with an unnatural ability. The two creatures turned towards the maiden and she leaned into the coach, laying the child down inside before turning back around, a dagger in her hand.

The beasts stepped forward, taunting their prey, a claw along the arm, a slash along the thigh. The girl was no match and they knew this. Moments later, tired of this game one of the creatures chose to move in for the kill.

The girl dropped back cringing against the carriage as the beast moved towards her, jaws open. At the last second, before the beast's jaws sank into her neck, she dropped low, shifting her feet, throwing her torso out to one side. With a practiced move she spun the dagger in hand, reversing the grip and drove it home, directly through the beast's heart. There was a cry of surprise, something of a yelp as the beast realized too late that it was no longer the hunter, but the hunted. It felt the wound, it felt its last living beat as the silvered blade pierced its heart and now the hunt was over.

She retracted the blade, pushing the creature as she stepped into a fighting stance. The other creature, seeing now that its companion was not getting up, howled in a mixture of rage, fear, and confusion. There was something of a bark from the creature and the wolves, looking up from their feeding, turned towards the girl.

As the wolves closed together in front, her arms began moving in precise motions, tracing lines in the air before her. Words flowed from her lips as the air began to warm. With a culmination of motion and sound, waves of heat burst forth into the air forming a glowing sphere of fire. Flicking her wrist the ball of fire drove forward into the center of the pack where it exploded. Two of the wolves catching the full blast, dropped dead where they stood; the others fled into the woods, the smell of singed fur and flesh filling the cool night air.

The wolf-like creature realized that the chance was over; this night was over. There would be no change, not tonight. The girl seeing the confusion on the creature's face smiled, beckoning it forward. With not even so much as a glance, the creature turned and fled into the forest. After a few moments, assured that the creature was gone and would not return, the girl placed the dagger through her belt, then reached back into the wrecked carriage and picked up the crying infant. She rocked it gently, while humming a soothing tune, then reached back inside pulling out a small pack. When all was ready, she turned back towards the road.

The journey to the abbey was hours long, but at least for tonight, things would not change, that much she could be sure.
“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien

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Post January 4th, 2019, 8:38 pm

Forget the adventure. I want to know what happens in the story!

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Post January 5th, 2019, 10:35 pm

Haha, thanks Ron. So to give a brief synopsis of the adventure, I set it in the Forgotten Realms because it's the setting I was most familiar with back when I wrote everything.

The PCs start off the adventure as attendees during an annual festival in one of the smaller cities along the Sword Coast, somewhere south of Waterdeep. During the festival, the PCs notice a group of humans attacking an old man and then kidnapping a young child who appears to have been with him.

Depending on what happens (if the old man lives or dies) the PCs can either find out what is going on, or start an investigation of the man which leads the PCs to eventually find out what was going on. Regardless, the PCs will find out that the child is a descendant of a lost line of royalty, tainted by a curse with ties to lycanthropy. The PCs soon discover that there is a plot involving the child, lycans, and a ritual, but for what exactly, they don't know. All leads point to gaining entrance to Candlekeep, a library/monastery of sorts that requires the donation of a rare, valuable book before they are allowed in. This leads the PCs on a delve, first, into the sewers beneath the city and then down into the cavernous depths below to plumb the remains of a sunken wizards tower in search of a rare, lost book.

Assuming the PCs gain the book and then entrance to Candlekeep, they can research the lycans, the child's family history, the ritual and how long they have before the child is sacrificed. Then it's a race to find the location of the lycans and save the child before the ritual of the Feast of the Moon can be complete. <mwahahahahah>

One thing about my adventures is that the PCs definitely have an option to fail, I don't run just to let the players win and have the "happily ever after" endings. My non-dungeon crawl adventures usually have a conflict that has to be resolved on some level (locally, regionally, worldly, etc) and then after hammering it out I throw it at the wall (the players) to see what sticks, for weal or woe. Back when I ran this for my old group the players almost TPKed. Of the 5 playing, it was down to 2, and just barely, before they succeeded in defeating the lycans. Two of the players (one newer) playing at the time asked what would happen if they had lost and I told them, then the ritual would have been complete, the lycans would have won and the setting would be forever changed until an adventure down the road gave an option to change things.
“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien

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Post January 5th, 2019, 11:28 pm

Necron 99 wrote: January 5th, 2019, 10:35 pm Haha, thanks Ron. So to give a brief synopsis of the adventure, I set it in the Forgotten Realms because it's the setting I was most familiar with back when I wrote everything.

The PCs start off the adventure as attendees during an annual festival in one of the smaller cities along the Sword Coast, somewhere south of Waterdeep. During the festival, the PCs notice a group of humans attacking an old man and then kidnapping a young child who appears to have been with him.

Depending on what happens (if the old man lives or dies) the PCs can either find out what is going on, or start an investigation of the man which leads the PCs to eventually find out what was going on. Regardless, the PCs will find out that the child is a descendant of a lost line of royalty, tainted by a curse with ties to lycanthropy. The PCs soon discover that there is a plot involving the child, lycans, and a ritual, but for what exactly, they don't know. All leads point to gaining entrance to Candlekeep, a library/monastery of sorts that requires the donation of a rare, valuable book before they are allowed in. This leads the PCs on a delve, first, into the sewers beneath the city and then down into the cavernous depths below to plumb the remains of a sunken wizards tower in search of a rare, lost book.

Assuming the PCs gain the book and then entrance to Candlekeep, they can research the lycans, the child's family history, the ritual and how long they have before the child is sacrificed. Then it's a race to find the location of the lycans and save the child before the ritual of the Feast of the Moon can be complete. <mwahahahahah>

One thing about my adventures is that the PCs definitely have an option to fail, I don't run just to let the players win and have the "happily ever after" endings. My non-dungeon crawl adventures usually have a conflict that has to be resolved on some level (locally, regionally, worldly, etc) and then after hammering it out I throw it at the wall (the players) to see what sticks, for weal or woe. Back when I ran this for my old group the players almost TPKed. Of the 5 playing, it was down to 2, and just barely, before they succeeded in defeating the lycans. Two of the players (one newer) playing at the time asked what would happen if they had lost and I told them, then the ritual would have been complete, the lycans would have won and the setting would be forever changed until an adventure down the road gave an option to change things.
Emphasis mine.
Hell yeah, man! That's some Old School DMing right there. Today's 5nowflake "storytellers" would bend over backwards to ensure the happily ever after ending.
“Once you give a charlatan power over you, you almost never get it back.” - Carl Sagan

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Post January 6th, 2019, 10:42 pm

Nice work, Jay!

Was the story prelude to the adventure then, or a part of what you actually played at the table?

Allan.
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Post January 8th, 2019, 4:30 pm

grodog wrote: January 6th, 2019, 10:42 pm Nice work, Jay!

Was the story prelude to the adventure then, or a part of what you actually played at the table?

Allan.
Thanks, it was a prelude to the adventure.
“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien

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Post March 7th, 2022, 11:03 pm

Today I was rummaging through an old CD case, trying to find a a file on a saved CD with some old gaming notes, and I stumbled on a folder that contained another one of my amateur attempts at writing. This one wasn't tied to any adventure, this one was actually something I started for a fantasy-based short story. I doubt I'll ever get back at it, but I had fun writing it at the time. Probably 10+ years ago if I had to guess.

I had this idea about a small group of adventurers, two of which were brother and sister. The older sister had become a fighter, the younger brother, a cleric. The concept of the story actually revolves around the end of the story, in which the brother would unfortunately die during a final confrontation. The idea I had was more of an emotional play on their relationship, he having been the healer of the party, keeping the others whole and hale throughout several adventures, even bringing her back from death at least once. The end of the story would have had him sacrifice himself in some fashion to save her, and in doing so, take a fatal blow. She would be helpless to save him or bring him back as he had her, so many times before, having to watch and struggle with the reality that he passes into the afterlife. Not a happy ending.

So as I said, I never pursued writing it passed what I have below, but thought it was a fun bit to do. I don't know what prompted me to use GH as the setting back then, I had always been more into FR when running 2E, I guess I was looking for something similar but different.
Storm on the Horizon

Against the blue-black canvas of the evening sky the small star shone strong and bright, one small light in a sea of growing darkness. Kicking a few loose stones from the road, the woman came to a stop at the crest of the hill and took notice of the star before averting her gaze down to the valley below. Like fireflies on a mid-summer night, the homes and taverns of the town began to glow as hearths and roadside lanterns where lit, the narrow wisps of smoke blown about in the light breeze. The cool autumn air made travel easy and she relished the peace and quiet that surrounded her, so far away from the life she had known these long past years.

Five years…” she thought. “Five years I have been away from my home and my family.

She smiled at the thought of seeing her father and mother, but more so the thought of seeing her younger brother. Having left home at only seventeen winters, Aelyonna had been accepted to the academy of Arms in the city of Greyhawk where she had spent the next four years learning everything taught in the art of arms and fighting. As a female it had not been an easy task for her to join the academy; only after a letter from her father, a former guardsman of the city, and a larger than normal entry fee, was she allowed tutorage. Yielding a fiery temper she quickly quelled any doubts about her skills with the sword. More than one poor recruit found himself humbled before her blade or if need be, lying huddled on the hard arena floor for unnecessary taunts and teasing they may have given her. By the time her studies where complete she had surpassed even some of the older students, taking a position within the grand city’s royal guard. For the next two years she stayed her time before growing restless and setting out to find more exciting parts of the world.

Her brother on the other hand, three years younger, had been called by something only he could understand. From an early age she could remember finding him always atop the tallest tree in the town. Sitting contently amidst its branches he stared for hours into the far distance, speaking aloud to someone whose words only he could hear. She was still at the academy the day she received word that he had left for the temple to begin a priest’s life of servitude. Though not a large following, Rhyn had been chosen as a follower of Fharlanghn, dweller on the far horizon, the god of travel. After a period of service within the temple, he traveled many roads before returning to their home, acting as a local healer.

The moon, now rising in the night sky, danced shadows around her as she walked steadily through the well remembered path of an apple orchard. Crickets and other sounds of the night sang to her as she left the sweet smelling grove behind and continued over an old wooden bridge towards a small thatched cottage. Stepping to the front door she could here the muffled speech of those inside followed by boisterous laughter. Waiting for the laughter to subside and after brushing the remaining dirt from her clothes she knocked on the hardwood door.
“He found himself wondering at times, especially in the autumn, about the wild lands, and strange visions of mountains that he had never seen came into his dreams.” - Fellowship of the Ring, J.R.R. Tolkien

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