IMO, the folks at Wizards have lost sight of what D&D really is, just look at the multiple iterations of the game that have come out since it passed into their hands.
DCC actually GETS what D&D was, and should be about, DCC knows without a doubt, what it wants to be:
You’re no hero.
You’re an adventurer:
a reaver,
a cutpurse,
a heathen-slayer,
a tight-lipped warlock guarding long-dead secrets.
You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them...
That, to me, is what the game should be and the more I see the direction in which WotC is taking 5e, the more I'm happy to leave "official" D&D in the dust for those that prefer more story-game styled play.
Many players eschew randomness in their games, apparently uncertainty and lack of control is seen as a negative aspect. Personally, I LOVE randomness and uncertainty. Tables, charts, die rolls, bring it on. I'm going to get a bit blunt here, but personally, I think the best RPG players are those that can roll (pun intended) with the random aspects of a game, whether for weal or woe.Some role playing games codify “game balance” in an abundance of character options. The DCC RPG takes an anachronistic approach to this concept by pursuing an even playing field through randomization rather than complexity.
Some other choice quotes from the DCC Core Rulebook:
In DCC RPG character creation, you always roll 3d6, and you always roll and apply the scores in that same order. You do not roll more dice and drop the lowest die, you do not use a point-based buy system, and you do not assign ability scores in any order other than that defined above.
All characters start at 0 level. Most will die in a dungeon, alone and unknown. The few who survive eventually choose a class in which to advance.
Magic comes from gods and demons who are capricious and unconcerned with your character’s flyspeck of a life. Those who would use magic are best served to always have a backup plan. Summoning magical energies is arduous, expensive, and dangerous. No wizard does it lightly. As a result, there are no mundane magics, no spells used simply to light a corridor, for example. Use a torch, fool; it is much safer!