I have several campaigns I’d love to run, including:
1. CoC: Masks of Nyarlathotep, One Night, Cthulhu by Gaslight classic Sherlock Holmes (a la Gaiman's "A Study in Emerald"); Pagan's End Times, Walkers in the Wastes
2. gates-driven AD&D campaign starting out at fresh at low level (1st-3rd-ish), where gates are sufficiently common that they drive the entire campaign: economy, weather, culture, travel, etc. (think The Primal Order meets Stargate meets World of Tiers meets Moorcock's multiverse meets Greyhawk)
3. AD&D "Treasure of the Dragon Queen"; I'll have to recreate it first, of course: http://www.greyhawkonline.com/grodog/gh ... queen.html
4. AD&D Greyhawk drowic adaptation of MERP 1e Courts of Ardor campaign (could be played as an evil campaign by drowic PCs or traditional good-ish PCs; could merge with previous gates-driven entry)
5. Amber-style Crown War campaign in the Dune universe using Fading Suns rules (I don't remember liking the Last Unicorn rules the last time I read them)
6. Ars Magica/Mage dual-timelines linked campaign that draws on the transition/fall of Mythic Europe into the World of Darkness both of which are underpinned by Kult and perhaps HPL/CoC
7. Eclipse Phase campaign crossed over with Pagan's End Times and/or Blue Planet and/or Aliens and/or Bladerunner, with some James H. Schmitz and Aliette de Bodard thrown for good measure
8. Greyhawk Black Ice Age campaign
9. Greyhawk Maure Castle/underdark campaign using my alt-drow, Kingdom/Empire of the Ghouls (crossing into HPL here, perhaps into Dreamlands)
10. Greyhawk desert campaign leveraging the Sea of Dust, X4/X5, UK6, "Ruins of Andril", I9, perhaps C2 or CB2 too (perhaps combined with above Maure campaign...)
11. Greyhawk city-based thieves campaign (could be combined with Thieves World and the desert one above, potentially)
12. AD&D Abyssal campaign (PCs are a new generation of demons, vying for power amidst the chaos; could combine with gates or drowic ones above); I've slowly been the framework for an AD&D game where the PCs run demons and explore the mythic geography of the multiverse
13. AD&D or ASSH Lankhmar campaign: breathing life into Leiber's classic city!
14. Greyhawk arcane age using ArM rules: http://www.canonfire.com/cf/modules.php ... pic&t=9777
My current campaign, if the players continue along the paths they’re choosing now, stands a good chance of bringing together 2, 4, and 11, and perhaps 9 and 14 too, maybe.
Allan.